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use crate::GLBaseMemoryAllocator;
use crate::GLContext;
use glib::object::IsA;
use glib::translate::*;
glib::wrapper! {
pub struct GLMemoryAllocator(Object<ffi::GstGLMemoryAllocator, ffi::GstGLMemoryAllocatorClass>) @extends GLBaseMemoryAllocator, gst::Allocator, gst::Object;
match fn {
type_ => || ffi::gst_gl_memory_allocator_get_type(),
}
}
impl GLMemoryAllocator {
#[doc(alias = "gst_gl_memory_allocator_get_default")]
#[doc(alias = "get_default")]
pub fn default<P: IsA<GLContext>>(context: &P) -> Option<GLMemoryAllocator> {
skip_assert_initialized!();
unsafe {
from_glib_full(ffi::gst_gl_memory_allocator_get_default(
context.as_ref().to_glib_none().0,
))
}
}
}
unsafe impl Send for GLMemoryAllocator {}
unsafe impl Sync for GLMemoryAllocator {}
pub const NONE_GL_MEMORY_ALLOCATOR: Option<&GLMemoryAllocator> = None;