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use glib::translate::*;
use std::mem;
use std::ops;
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct PlayerConfig(gst::Structure);
impl ops::Deref for PlayerConfig {
type Target = gst::StructureRef;
fn deref(&self) -> &gst::StructureRef {
self.0.deref()
}
}
impl ops::DerefMut for PlayerConfig {
fn deref_mut(&mut self) -> &mut gst::StructureRef {
self.0.deref_mut()
}
}
impl AsRef<gst::StructureRef> for PlayerConfig {
fn as_ref(&self) -> &gst::StructureRef {
self.0.as_ref()
}
}
impl AsMut<gst::StructureRef> for PlayerConfig {
fn as_mut(&mut self) -> &mut gst::StructureRef {
self.0.as_mut()
}
}
impl PlayerConfig {
#[doc(alias = "get_position_update_interval")]
pub fn position_update_interval(&self) -> u32 {
assert_initialized_main_thread!();
unsafe { ffi::gst_player_config_get_position_update_interval(self.0.to_glib_none().0) }
}
#[doc(alias = "get_seek_accurate")]
pub fn is_seek_accurate(&self) -> bool {
assert_initialized_main_thread!();
unsafe {
from_glib(ffi::gst_player_config_get_seek_accurate(
self.0.to_glib_none().0,
))
}
}
#[doc(alias = "get_user_agent")]
pub fn user_agent(&self) -> Option<String> {
assert_initialized_main_thread!();
unsafe {
from_glib_full(ffi::gst_player_config_get_user_agent(
self.0.to_glib_none().0,
))
}
}
pub fn set_position_update_interval(&mut self, interval: u32) {
assert_initialized_main_thread!();
unsafe {
ffi::gst_player_config_set_position_update_interval(
self.0.to_glib_none_mut().0,
interval,
);
}
}
pub fn set_seek_accurate(&mut self, accurate: bool) {
assert_initialized_main_thread!();
self.set("accurate-seek", &accurate);
}
pub fn set_user_agent(&mut self, agent: &str) {
assert_initialized_main_thread!();
unsafe {
ffi::gst_player_config_set_user_agent(
self.0.to_glib_none_mut().0,
agent.to_glib_none().0,
);
}
}
pub unsafe fn into_ptr(self) -> *mut gst::ffi::GstStructure {
let mut s = mem::ManuallyDrop::new(self);
s.0.to_glib_none_mut().0
}
}
impl FromGlibPtrFull<*mut gst::ffi::GstStructure> for PlayerConfig {
unsafe fn from_glib_full(ptr: *mut gst::ffi::GstStructure) -> Self {
PlayerConfig(from_glib_full(ptr))
}
}