[−][src]Trait gio::prelude::ActionGroupExt
Required methods
fn action_added(&self, action_name: &str)
fn action_enabled_changed(&self, action_name: &str, enabled: bool)
fn action_removed(&self, action_name: &str)
fn action_state_changed(&self, action_name: &str, state: &Variant)
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
fn change_action_state(&self, action_name: &str, value: &Variant)
fn get_action_enabled(&self, action_name: &str) -> bool
fn get_action_parameter_type(&self, action_name: &str) -> Option<VariantType>
fn get_action_state(&self, action_name: &str) -> Option<Variant>
fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>
fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>
fn has_action(&self, action_name: &str) -> bool
fn list_actions(&self) -> Vec<GString>
fn connect_action_added<F: Fn(&Self, &str) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_action_removed<F: Fn(&Self, &str) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: IsA<ActionGroup>> ActionGroupExt for O
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fn action_added(&self, action_name: &str)
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fn action_enabled_changed(&self, action_name: &str, enabled: bool)
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fn action_removed(&self, action_name: &str)
[src]
fn action_state_changed(&self, action_name: &str, state: &Variant)
[src]
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
[src]
fn change_action_state(&self, action_name: &str, value: &Variant)
[src]
fn get_action_enabled(&self, action_name: &str) -> bool
[src]
fn get_action_parameter_type(&self, action_name: &str) -> Option<VariantType>
[src]
fn get_action_state(&self, action_name: &str) -> Option<Variant>
[src]
fn get_action_state_hint(&self, action_name: &str) -> Option<Variant>
[src]
fn get_action_state_type(&self, action_name: &str) -> Option<VariantType>
[src]
fn has_action(&self, action_name: &str) -> bool
[src]
fn list_actions(&self) -> Vec<GString>
[src]
fn connect_action_added<F: Fn(&Self, &str) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_action_removed<F: Fn(&Self, &str) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId