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// This file was generated by gir (https://github.com/gtk-rs/gir) // from gir-files (https://github.com/gtk-rs/gir-files) // DO NOT EDIT use glib; use glib::object::IsA; use glib::translate::*; use gst; use gst_gl_sys; use std::mem; use std::ptr; use GLDisplay; use GLPlatform; use GLSLProfile; use GLSLVersion; use GLWindow; use GLAPI; glib_wrapper! { /// `GLContext` wraps an OpenGL context object in a uniform API. As a result /// of the limitation on OpenGL context, this object is not thread safe unless /// specified and must only be activated in a single thread. /// /// # Implements /// /// [`GLContextExt`](trait.GLContextExt.html), [`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html) pub struct GLContext(Object<gst_gl_sys::GstGLContext, gst_gl_sys::GstGLContextClass, GLContextClass>) @extends gst::Object; match fn { get_type => || gst_gl_sys::gst_gl_context_get_type(), } } impl GLContext { /// Create a new `GLContext` with the specified `display` /// ## `display` /// a `GLDisplay` /// /// # Returns /// /// a new `GLContext` pub fn new<P: IsA<GLDisplay>>(display: &P) -> GLContext { skip_assert_initialized!(); unsafe { from_glib_none(gst_gl_sys::gst_gl_context_new( display.as_ref().to_glib_none().0, )) } } /// See also `GLContextExt::activate`. /// /// # Returns /// /// the `GLContext` active in the current thread or `None` pub fn get_current() -> Option<GLContext> { assert_initialized_main_thread!(); unsafe { from_glib_none(gst_gl_sys::gst_gl_context_get_current()) } } /// If an error occurs, `major` and `minor` are not modified and `GLAPI::None` is /// returned. /// ## `platform` /// the `GLPlatform` to retrieve the API for /// ## `major` /// the major version /// ## `minor` /// the minor version /// /// # Returns /// /// The version supported by the OpenGL context current in the calling /// thread or `GLAPI::None` pub fn get_current_gl_api(platform: GLPlatform) -> (GLAPI, u32, u32) { assert_initialized_main_thread!(); unsafe { let mut major = mem::MaybeUninit::uninit(); let mut minor = mem::MaybeUninit::uninit(); let ret = from_glib(gst_gl_sys::gst_gl_context_get_current_gl_api( platform.to_glib(), major.as_mut_ptr(), minor.as_mut_ptr(), )); let major = major.assume_init(); let minor = minor.assume_init(); (ret, major, minor) } } } unsafe impl Send for GLContext {} unsafe impl Sync for GLContext {} pub const NONE_GL_CONTEXT: Option<&GLContext> = None; /// Trait containing all `GLContext` methods. /// /// # Implementors /// /// [`GLContext`](struct.GLContext.html) pub trait GLContextExt: 'static { /// (De)activate the OpenGL context represented by this `self`. /// /// In OpenGL terms, calls eglMakeCurrent or similar with this context and the /// currently set window. See `GLContextExt::set_window` for details. /// ## `activate` /// `true` to activate, `false` to deactivate /// /// # Returns /// /// Whether the activation succeeded fn activate(&self, activate: bool) -> Result<(), glib::error::BoolError>; /// Note: This will always fail for two wrapped `GLContext`'s /// ## `other_context` /// another `GLContext` /// /// # Returns /// /// whether `self` and `other_context` are able to share OpenGL /// resources. fn can_share<P: IsA<GLContext>>(&self, other_context: &P) -> bool; /// Check for an OpenGL `feature` being supported. /// /// Note: Most features require that the context be created before it is /// possible to determine their existence and so will fail if that is not the /// case. /// ## `feature` /// a platform specific feature /// /// # Returns /// /// Whether `feature` is supported by `self` fn check_feature(&self, feature: &str) -> bool; /// ## `fbo_target` /// the GL value of the framebuffer target, GL_FRAMEBUFFER, /// GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER /// /// # Returns /// /// whether whether the current framebuffer is complete fn check_framebuffer_status(&self, fbo_target: u32) -> bool; /// ## `api` /// api type required /// ## `maj` /// major version required /// ## `min` /// minor version required /// /// # Returns /// /// whether OpenGL context implements the required api and specified /// version. fn check_gl_version(&self, api: GLAPI, maj: i32, min: i32) -> bool; /// Unbind the current framebuffer fn clear_framebuffer(&self); /// Clear's the currently set shader from the GL state machine. /// /// Note: must be called in the GL thread. fn clear_shader(&self); /// Creates an OpenGL context with the specified `other_context` as a context /// to share shareable OpenGL objects with. See the OpenGL specification for /// what is shared between OpenGL contexts. /// /// If an error occurs, and `error` is not `None`, then error will contain details /// of the error and `false` will be returned. /// /// Should only be called once. /// ## `other_context` /// a `GLContext` to share OpenGL objects with /// /// # Returns /// /// whether the context could successfully be created fn create<P: IsA<GLContext>>(&self, other_context: Option<&P>) -> Result<(), glib::Error>; /// Destroys an OpenGL context. /// /// Should only be called after `GLContextExt::create` has been successfully /// called for this context. fn destroy(&self); /// Fills `self`'s info (version, extensions, vtable, etc) from the GL /// context in the current thread. Typically used with wrapped contexts to /// allow wrapped contexts to be used as regular `GLContext`'s. fn fill_info(&self) -> Result<(), glib::Error>; /// /// # Returns /// /// the `GLDisplay` associated with this `self` fn get_display(&self) -> GLDisplay; /// Get the currently enabled OpenGL api. /// /// The currently available API may be limited by the `GLDisplay` in use and/or /// the `GLWindow` chosen. /// /// # Returns /// /// the available OpenGL api fn get_gl_api(&self) -> GLAPI; /// Gets the OpenGL platform that used by `self`. /// /// # Returns /// /// The platform specific backing OpenGL context fn get_gl_platform(&self) -> GLPlatform; /// Get the version of the OpenGL platform (GLX, EGL, etc) used. Only valid /// after a call to `GLContextExt::create`. /// ## `major` /// return for the major version /// ## `minor` /// return for the minor version fn get_gl_platform_version(&self) -> (i32, i32); /// Returns the OpenGL version implemented by `self`. See /// `GLContextExt::get_gl_api` for retreiving the OpenGL api implemented by /// `self`. /// ## `maj` /// resulting major version /// ## `min` /// resulting minor version fn get_gl_version(&self) -> (i32, i32); /// /// # Returns /// /// the currently set window fn get_window(&self) -> Option<GLWindow>; /// /// # Returns /// /// Whether the `GLContext` has been shared with another `GLContext` fn is_shared(&self) -> bool; /// Will internally set `self` as shared with `share` /// ## `share` /// another `GLContext` fn set_shared_with<P: IsA<GLContext>>(&self, share: &P); /// Set's the current window on `self` to `window`. The window can only be /// changed before `GLContextExt::create` has been called and the `window` is not /// already running. /// ## `window` /// a `GLWindow` /// /// # Returns /// /// Whether the window was successfully updated fn set_window<P: IsA<GLWindow>>(&self, window: &P) -> Result<(), glib::error::BoolError>; /// ## `version` /// a `GLSLVersion` /// ## `profile` /// a `GLSLProfile` /// /// # Returns /// /// Whether `self` supports the combination of `version` with `profile` fn supports_glsl_profile_version(&self, version: GLSLVersion, profile: GLSLProfile) -> bool; /// /// Feature: `v1_16` /// /// ## `version` /// a `GLSLVersion` /// ## `profile` /// a `GLSLProfile` /// /// # Returns /// /// whether `self` supports the 'precision' specifier in GLSL shaders #[cfg(any(feature = "v1_16", feature = "dox"))] fn supports_precision(&self, version: GLSLVersion, profile: GLSLProfile) -> bool; /// /// Feature: `v1_16` /// /// ## `version` /// a `GLSLVersion` /// ## `profile` /// a `GLSLProfile` /// /// # Returns /// /// whether `self` supports the 'precision highp' specifier in GLSL shaders #[cfg(any(feature = "v1_16", feature = "dox"))] fn supports_precision_highp(&self, version: GLSLVersion, profile: GLSLProfile) -> bool; /// Swap the front and back buffers on the window attached to `self`. /// This will display the frame on the next refresh cycle. fn swap_buffers(&self); } impl<O: IsA<GLContext>> GLContextExt for O { fn activate(&self, activate: bool) -> Result<(), glib::error::BoolError> { unsafe { glib_result_from_gboolean!( gst_gl_sys::gst_gl_context_activate( self.as_ref().to_glib_none().0, activate.to_glib() ), "Failed to activate OpenGL context" ) } } fn can_share<P: IsA<GLContext>>(&self, other_context: &P) -> bool { unsafe { from_glib(gst_gl_sys::gst_gl_context_can_share( self.as_ref().to_glib_none().0, other_context.as_ref().to_glib_none().0, )) } } fn check_feature(&self, feature: &str) -> bool { unsafe { from_glib(gst_gl_sys::gst_gl_context_check_feature( self.as_ref().to_glib_none().0, feature.to_glib_none().0, )) } } fn check_framebuffer_status(&self, fbo_target: u32) -> bool { unsafe { from_glib(gst_gl_sys::gst_gl_context_check_framebuffer_status( self.as_ref().to_glib_none().0, fbo_target, )) } } fn check_gl_version(&self, api: GLAPI, maj: i32, min: i32) -> bool { unsafe { from_glib(gst_gl_sys::gst_gl_context_check_gl_version( self.as_ref().to_glib_none().0, api.to_glib(), maj, min, )) } } fn clear_framebuffer(&self) { unsafe { gst_gl_sys::gst_gl_context_clear_framebuffer(self.as_ref().to_glib_none().0); } } fn clear_shader(&self) { unsafe { gst_gl_sys::gst_gl_context_clear_shader(self.as_ref().to_glib_none().0); } } fn create<P: IsA<GLContext>>(&self, other_context: Option<&P>) -> Result<(), glib::Error> { unsafe { let mut error = ptr::null_mut(); let _ = gst_gl_sys::gst_gl_context_create( self.as_ref().to_glib_none().0, other_context.map(|p| p.as_ref()).to_glib_none().0, &mut error, ); if error.is_null() { Ok(()) } else { Err(from_glib_full(error)) } } } fn destroy(&self) { unsafe { gst_gl_sys::gst_gl_context_destroy(self.as_ref().to_glib_none().0); } } fn fill_info(&self) -> Result<(), glib::Error> { unsafe { let mut error = ptr::null_mut(); let _ = gst_gl_sys::gst_gl_context_fill_info(self.as_ref().to_glib_none().0, &mut error); if error.is_null() { Ok(()) } else { Err(from_glib_full(error)) } } } fn get_display(&self) -> GLDisplay { unsafe { from_glib_full(gst_gl_sys::gst_gl_context_get_display( self.as_ref().to_glib_none().0, )) } } fn get_gl_api(&self) -> GLAPI { unsafe { from_glib(gst_gl_sys::gst_gl_context_get_gl_api( self.as_ref().to_glib_none().0, )) } } fn get_gl_platform(&self) -> GLPlatform { unsafe { from_glib(gst_gl_sys::gst_gl_context_get_gl_platform( self.as_ref().to_glib_none().0, )) } } fn get_gl_platform_version(&self) -> (i32, i32) { unsafe { let mut major = mem::MaybeUninit::uninit(); let mut minor = mem::MaybeUninit::uninit(); gst_gl_sys::gst_gl_context_get_gl_platform_version( self.as_ref().to_glib_none().0, major.as_mut_ptr(), minor.as_mut_ptr(), ); let major = major.assume_init(); let minor = minor.assume_init(); (major, minor) } } fn get_gl_version(&self) -> (i32, i32) { unsafe { let mut maj = mem::MaybeUninit::uninit(); let mut min = mem::MaybeUninit::uninit(); gst_gl_sys::gst_gl_context_get_gl_version( self.as_ref().to_glib_none().0, maj.as_mut_ptr(), min.as_mut_ptr(), ); let maj = maj.assume_init(); let min = min.assume_init(); (maj, min) } } fn get_window(&self) -> Option<GLWindow> { unsafe { from_glib_full(gst_gl_sys::gst_gl_context_get_window( self.as_ref().to_glib_none().0, )) } } fn is_shared(&self) -> bool { unsafe { from_glib(gst_gl_sys::gst_gl_context_is_shared( self.as_ref().to_glib_none().0, )) } } fn set_shared_with<P: IsA<GLContext>>(&self, share: &P) { unsafe { gst_gl_sys::gst_gl_context_set_shared_with( self.as_ref().to_glib_none().0, share.as_ref().to_glib_none().0, ); } } fn set_window<P: IsA<GLWindow>>(&self, window: &P) -> Result<(), glib::error::BoolError> { unsafe { glib_result_from_gboolean!( gst_gl_sys::gst_gl_context_set_window( self.as_ref().to_glib_none().0, window.as_ref().to_glib_full() ), "Failed to set window" ) } } fn supports_glsl_profile_version(&self, version: GLSLVersion, profile: GLSLProfile) -> bool { unsafe { from_glib(gst_gl_sys::gst_gl_context_supports_glsl_profile_version( self.as_ref().to_glib_none().0, version.to_glib(), profile.to_glib(), )) } } #[cfg(any(feature = "v1_16", feature = "dox"))] fn supports_precision(&self, version: GLSLVersion, profile: GLSLProfile) -> bool { unsafe { from_glib(gst_gl_sys::gst_gl_context_supports_precision( self.as_ref().to_glib_none().0, version.to_glib(), profile.to_glib(), )) } } #[cfg(any(feature = "v1_16", feature = "dox"))] fn supports_precision_highp(&self, version: GLSLVersion, profile: GLSLProfile) -> bool { unsafe { from_glib(gst_gl_sys::gst_gl_context_supports_precision_highp( self.as_ref().to_glib_none().0, version.to_glib(), profile.to_glib(), )) } } fn swap_buffers(&self) { unsafe { gst_gl_sys::gst_gl_context_swap_buffers(self.as_ref().to_glib_none().0); } } }