Enum gstreamer::StateChange [−][src]
#[non_exhaustive] pub enum StateChange { NullToReady, ReadyToPaused, PausedToPlaying, PlayingToPaused, PausedToReady, ReadyToNull, NullToNull, ReadyToReady, PausedToPaused, PlayingToPlaying, // some variants omitted }
These are the different state changes an element goes through.
crate::State::Null
⇒ crate::State::Playing
is called an upwards state change
and crate::State::Playing
⇒ crate::State::Null
a downwards state change.
Variants (Non-exhaustive)
state change from NULL to READY.
- The element must check if the resources it needs are available. Device sinks and -sources typically try to probe the device to constrain their caps.
- The element opens the device (in case feature need to be probed).
state change from READY to PAUSED.
- The element pads are activated in order to receive data in PAUSED. Streaming threads are started.
- Some elements might need to return
crate::StateChangeReturn::Async
and complete the state change when they have enough information. It is a requirement for sinks to returncrate::StateChangeReturn::Async
and complete the state change when they receive the first buffer orcrate::EventType::Eos
(preroll). Sinks also block the dataflow when in PAUSED. - A pipeline resets the running_time to 0.
- Live sources return
crate::StateChangeReturn::NoPreroll
and don’t generate data.
state change from PAUSED to PLAYING.
- Most elements ignore this state change.
- The pipeline selects a
crate::Clock
and distributes this to all the children before setting them to PLAYING. This means that it is only allowed to synchronize on thecrate::Clock
in the PLAYING state. - The pipeline uses the
crate::Clock
and the running_time to calculate the base_time. The base_time is distributed to all children when performing the state change. - Sink elements stop blocking on the preroll buffer or event and start rendering the data.
- Sinks can post
crate::MessageType::Eos
in the PLAYING state. It is not allowed to postcrate::MessageType::Eos
when not in the PLAYING state. - While streaming in PAUSED or PLAYING elements can create and remove sometimes pads.
- Live sources start generating data and return
crate::StateChangeReturn::Success
.
state change from PLAYING to PAUSED.
- Most elements ignore this state change.
- The pipeline calculates the running_time based on the last selected
crate::Clock
and the base_time. It stores this information to continue playback when going back to the PLAYING state. - Sinks unblock any
crate::Clock
wait calls. - When a sink does not have a pending buffer to play, it returns
crate::StateChangeReturn::Async
from this state change and completes the state change when it receives a new buffer or ancrate::EventType::Eos
. - Any queued
crate::MessageType::Eos
items are removed since they will be reposted when going back to the PLAYING state. The EOS messages are queued incrate::Bin
containers. - Live sources stop generating data and return
crate::StateChangeReturn::NoPreroll
.
state change from PAUSED to READY.
- Sinks unblock any waits in the preroll.
- Elements unblock any waits on devices
- Chain or get_range functions return
crate::FlowReturn::Flushing
. - The element pads are deactivated so that streaming becomes impossible and all streaming threads are stopped.
- The sink forgets all negotiated formats
- Elements remove all sometimes pads
state change from READY to NULL.
- Elements close devices
- Elements reset any internal state.
state change from NULL to NULL. (Since: 1.14)
state change from READY to READY, This might happen when going to PAUSED asynchronously failed, in that case elements should make sure they are in a proper, coherent READY state. (Since: 1.14)
state change from PAUSED to PAUSED. This might happen when elements were in PLAYING state and ‘lost state’, they should make sure to go back to real ‘PAUSED’ state (prerolling for example). (Since: 1.14)
state change from PLAYING to PLAYING. (Since: 1.14)
Implementations
impl StateChange
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impl StateChange
[src]Trait Implementations
impl Clone for StateChange
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impl Clone for StateChange
[src]fn clone(&self) -> StateChange
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fn clone(&self) -> StateChange
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for StateChange
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impl Debug for StateChange
[src]impl Display for StateChange
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impl Display for StateChange
[src]impl<'a> FromValue<'a> for StateChange
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impl<'a> FromValue<'a> for StateChange
[src]type Checker = GenericValueTypeChecker<Self>
type Checker = GenericValueTypeChecker<Self>
Value type checker.
unsafe fn from_value(value: &'a Value) -> Self
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unsafe fn from_value(value: &'a Value) -> Self
[src]Get the contained value from a Value
. Read more
impl Hash for StateChange
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impl Hash for StateChange
[src]impl Ord for StateChange
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impl Ord for StateChange
[src]impl PartialEq<StateChange> for StateChange
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impl PartialEq<StateChange> for StateChange
[src]fn eq(&self, other: &StateChange) -> bool
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fn eq(&self, other: &StateChange) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &StateChange) -> bool
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fn ne(&self, other: &StateChange) -> bool
[src]This method tests for !=
.
impl PartialOrd<StateChange> for StateChange
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impl PartialOrd<StateChange> for StateChange
[src]fn partial_cmp(&self, other: &StateChange) -> Option<Ordering>
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fn partial_cmp(&self, other: &StateChange) -> Option<Ordering>
[src]This method returns an ordering between self
and other
values if one exists. Read more
#[must_use]fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn lt(&self, other: &Rhs) -> bool
1.0.0[src]This method tests less than (for self
and other
) and is used by the <
operator. Read more
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
impl StaticType for StateChange
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impl StaticType for StateChange
[src]fn static_type() -> Type
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fn static_type() -> Type
[src]Returns the type identifier of Self
.
impl ToValue for StateChange
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impl ToValue for StateChange
[src]impl ValueType for StateChange
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impl ValueType for StateChange
[src]impl Copy for StateChange
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impl Eq for StateChange
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impl StructuralEq for StateChange
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impl StructuralPartialEq for StateChange
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Auto Trait Implementations
impl RefUnwindSafe for StateChange
impl Send for StateChange
impl Sync for StateChange
impl Unpin for StateChange
impl UnwindSafe for StateChange
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> ToSendValue for T where
T: Send + ToValue + ?Sized,
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impl<T> ToSendValue for T where
T: Send + ToValue + ?Sized,
[src]pub fn to_send_value(&self) -> SendValue
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pub fn to_send_value(&self) -> SendValue
[src]Returns a SendValue
clone of self
.