Struct gstreamer_audio::AudioRingBufferSpec [−][src]
#[repr(transparent)]pub struct AudioRingBufferSpec(_);
Implementations
impl AudioRingBufferSpec[src]
impl AudioRingBufferSpec[src]pub fn type_(&self) -> AudioRingBufferFormatType[src]
pub fn set_type(&mut self, value: AudioRingBufferFormatType)[src]
pub fn caps(&self) -> Caps[src]
pub fn audio_info(&self) -> AudioInfo[src]
pub fn latency_time(&self) -> u64[src]
pub fn set_latency_time(&mut self, value: u64)[src]
pub fn buffer_time(&self) -> u64[src]
pub fn set_buffer_time(&mut self, value: u64)[src]
pub fn segsize(&self) -> i32[src]
pub fn set_segsize(&mut self, value: i32)[src]
pub fn segtotal(&self) -> i32[src]
pub fn set_segtotal(&mut self, value: i32)[src]
pub fn seglatency(&self) -> i32[src]
pub fn set_seglatency(&mut self, value: i32)[src]
Trait Implementations
impl Clone for AudioRingBufferSpec[src]
impl Clone for AudioRingBufferSpec[src]impl Debug for AudioRingBufferSpec[src]
impl Debug for AudioRingBufferSpec[src]impl Drop for AudioRingBufferSpec[src]
impl Drop for AudioRingBufferSpec[src]impl Send for AudioRingBufferSpec[src]
impl Sync for AudioRingBufferSpec[src]
Auto Trait Implementations
impl RefUnwindSafe for AudioRingBufferSpec
impl Unpin for AudioRingBufferSpec
impl UnwindSafe for AudioRingBufferSpec
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more