[][src]Struct gstreamer_gl::prelude::Continue

pub struct Continue(pub bool);

Continue calling the closure in the future iterations or drop it.

This is the return type of idle_add and timeout_add closures.

Continue(true) keeps the closure assigned, to be rerun when appropriate.

Continue(false) disconnects and drops it.

Trait Implementations

impl Clone for Continue[src]

impl Copy for Continue[src]

impl Debug for Continue[src]

impl Eq for Continue[src]

impl PartialEq<Continue> for Continue[src]

impl StructuralEq for Continue[src]

impl StructuralPartialEq for Continue[src]

Auto Trait Implementations

impl RefUnwindSafe for Continue

impl Send for Continue

impl Sync for Continue

impl Unpin for Continue

impl UnwindSafe for Continue

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.