Enum gstreamer_player::PlayerState[][src]

#[non_exhaustive]
pub enum PlayerState {
    Stopped,
    Buffering,
    Paused,
    Playing,
    // some variants omitted
}

Variants (Non-exhaustive)

Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Stopped

the player is stopped.

Buffering

the player is buffering.

Paused

the player is paused.

Playing

the player is currently playing a stream.

Implementations

impl PlayerState[src]

pub fn name(self) -> Option<GString>[src]

Trait Implementations

impl Clone for PlayerState[src]

fn clone(&self) -> PlayerState[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for PlayerState[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl<'a> FromValue<'a> for PlayerState[src]

type Checker = GenericValueTypeChecker<Self>

Value type checker.

unsafe fn from_value(value: &'a Value) -> Self[src]

Get the contained value from a Value. Read more

impl Hash for PlayerState[src]

fn hash<__H: Hasher>(&self, state: &mut __H)[src]

Feeds this value into the given Hasher. Read more

fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0[src]

Feeds a slice of this type into the given Hasher. Read more

impl Ord for PlayerState[src]

fn cmp(&self, other: &PlayerState) -> Ordering[src]

This method returns an Ordering between self and other. Read more

#[must_use]
fn max(self, other: Self) -> Self
1.21.0[src]

Compares and returns the maximum of two values. Read more

#[must_use]
fn min(self, other: Self) -> Self
1.21.0[src]

Compares and returns the minimum of two values. Read more

#[must_use]
fn clamp(self, min: Self, max: Self) -> Self
1.50.0[src]

Restrict a value to a certain interval. Read more

impl PartialEq<PlayerState> for PlayerState[src]

fn eq(&self, other: &PlayerState) -> bool[src]

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, other: &PlayerState) -> bool[src]

This method tests for !=.

impl PartialOrd<PlayerState> for PlayerState[src]

fn partial_cmp(&self, other: &PlayerState) -> Option<Ordering>[src]

This method returns an ordering between self and other values if one exists. Read more

#[must_use]
fn lt(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests less than (for self and other) and is used by the < operator. Read more

#[must_use]
fn le(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

#[must_use]
fn gt(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests greater than (for self and other) and is used by the > operator. Read more

#[must_use]
fn ge(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

impl StaticType for PlayerState[src]

fn static_type() -> Type[src]

Returns the type identifier of Self.

impl ToValue for PlayerState[src]

fn to_value(&self) -> Value[src]

Convert a value to a Value.

fn value_type(&self) -> Type[src]

Returns the type identifer of self. Read more

impl ValueType for PlayerState[src]

type Type = Self

Type to get the Type from. Read more

impl Copy for PlayerState[src]

impl Eq for PlayerState[src]

impl StructuralEq for PlayerState[src]

impl StructuralPartialEq for PlayerState[src]

Auto Trait Implementations

impl RefUnwindSafe for PlayerState

impl Send for PlayerState

impl Sync for PlayerState

impl Unpin for PlayerState

impl UnwindSafe for PlayerState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> ToSendValue for T where
    T: Send + ToValue + ?Sized
[src]

pub fn to_send_value(&self) -> SendValue[src]

Returns a SendValue clone of self.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.