Enum gstreamer_player::PlayerState [−][src]
#[non_exhaustive]
pub enum PlayerState {
Stopped,
Buffering,
Paused,
Playing,
// some variants omitted
}Variants (Non-exhaustive)
the player is stopped.
the player is buffering.
the player is paused.
the player is currently playing a stream.
Implementations
Trait Implementations
impl Clone for PlayerState[src]
impl Clone for PlayerState[src]fn clone(&self) -> PlayerState[src]
fn clone(&self) -> PlayerState[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]Performs copy-assignment from source. Read more
impl Debug for PlayerState[src]
impl Debug for PlayerState[src]impl<'a> FromValue<'a> for PlayerState[src]
impl<'a> FromValue<'a> for PlayerState[src]type Checker = GenericValueTypeChecker<Self>
type Checker = GenericValueTypeChecker<Self>Value type checker.
unsafe fn from_value(value: &'a Value) -> Self[src]
unsafe fn from_value(value: &'a Value) -> Self[src]Get the contained value from a Value. Read more
impl Hash for PlayerState[src]
impl Hash for PlayerState[src]impl Ord for PlayerState[src]
impl Ord for PlayerState[src]impl PartialEq<PlayerState> for PlayerState[src]
impl PartialEq<PlayerState> for PlayerState[src]fn eq(&self, other: &PlayerState) -> bool[src]
fn eq(&self, other: &PlayerState) -> bool[src]This method tests for self and other values to be equal, and is used
by ==. Read more
fn ne(&self, other: &PlayerState) -> bool[src]
fn ne(&self, other: &PlayerState) -> bool[src]This method tests for !=.
impl PartialOrd<PlayerState> for PlayerState[src]
impl PartialOrd<PlayerState> for PlayerState[src]fn partial_cmp(&self, other: &PlayerState) -> Option<Ordering>[src]
fn partial_cmp(&self, other: &PlayerState) -> Option<Ordering>[src]This method returns an ordering between self and other values if one exists. Read more
#[must_use]fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]fn lt(&self, other: &Rhs) -> bool1.0.0[src]This method tests less than (for self and other) and is used by the < operator. Read more
#[must_use]fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]fn le(&self, other: &Rhs) -> bool1.0.0[src]This method tests less than or equal to (for self and other) and is used by the <=
operator. Read more
impl StaticType for PlayerState[src]
impl StaticType for PlayerState[src]fn static_type() -> Type[src]
fn static_type() -> Type[src]Returns the type identifier of Self.
impl ToValue for PlayerState[src]
impl ToValue for PlayerState[src]impl ValueType for PlayerState[src]
impl ValueType for PlayerState[src]impl Copy for PlayerState[src]
impl Eq for PlayerState[src]
impl StructuralEq for PlayerState[src]
impl StructuralPartialEq for PlayerState[src]
Auto Trait Implementations
impl RefUnwindSafe for PlayerState
impl Send for PlayerState
impl Sync for PlayerState
impl Unpin for PlayerState
impl UnwindSafe for PlayerState
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> ToSendValue for T where
T: Send + ToValue + ?Sized, [src]
impl<T> ToSendValue for T where
T: Send + ToValue + ?Sized, [src]pub fn to_send_value(&self) -> SendValue[src]
pub fn to_send_value(&self) -> SendValue[src]Returns a SendValue clone of self.