[−][src]Trait gstreamer_editing_services::TimelineElementExt
Required methods
fn copy(&self, deep: bool) -> Result<TimelineElement, BoolError>
[−]
Copies self
deep
whether we want to create the elements self
contains or not
Returns
The newly create TimelineElement
, copied from self
fn get_duration(&self) -> ClockTime
[−]
Returns
The duration
of self
fn get_inpoint(&self) -> ClockTime
[−]
Returns
The inpoint
of self
fn get_layer_priority(&self) -> u32
[−]
Feature: v1_16
Returns
The priority of the first layer the element is in (note that only
groups can span over several layers). GES_TIMELINE_ELEMENT_NO_LAYER_PRIORITY
means that the element is not in a layer.
fn get_max_duration(&self) -> ClockTime
[−]
Returns
The maxduration
of self
fn get_name(&self) -> Option<GString>
[−]
Returns a copy of the name of self
.
Caller should g_free
the return value after usage.
Returns
The name of self
fn get_parent(&self) -> Option<TimelineElement>
[−]
Returns the parent of self
. This function increases the refcount
of the parent object so you should gst::ObjectExt::unref
it after usage.
Returns
parent of self
, this can be None
if
self
has no parent. unref after usage.
fn get_priority(&self) -> u32
[−]
Returns
The priority
of self
fn get_start(&self) -> ClockTime
[−]
Returns
The start
of self
fn get_timeline(&self) -> Option<Timeline>
[−]
Returns the timeline of self
. This function increases the refcount
of the timeline so you should gst::ObjectExt::unref
it after usage.
Returns
timeline of self
, this can be None
if
self
has no timeline. unref after usage.
fn get_toplevel_parent(&self) -> Option<TimelineElement>
[−]
fn get_track_types(&self) -> TrackType
[−]
Gets all the TrackTypes self
will interact with
fn paste(&self, paste_position: ClockTime) -> Result<TimelineElement, BoolError>
[−]
Paste self
inside the timeline. self
must have been created
using ges_timeline_element_copy with recurse=TRUE set,
otherwise it will fail.
paste_position
The position in the timeline the element should
be copied to, meaning it will become the start of self
Returns
New element resulting of pasting self
or None
fn ripple(&self, start: ClockTime) -> Result<(), BoolError>
[−]
Edits self
in ripple mode. It allows you to modify the
start of self
and move the following neighbours accordingly.
This will change the overall timeline duration.
start
The new start of self
in ripple mode.
Returns
true
if the self as been rippled properly, false
if an error
occured
fn ripple_end(&self, end: ClockTime) -> Result<(), BoolError>
[−]
Edits self
in ripple mode. It allows you to modify the
duration of a self
and move the following neighbours accordingly.
This will change the overall timeline duration.
end
The new end (start + duration) of self
in ripple mode. It will
basically only change the duration of self
.
Returns
true
if the self as been rippled properly, false
if an error
occured
fn roll_end(&self, end: ClockTime) -> Result<(), BoolError>
[−]
Edits self
in roll mode. It allows you to modify the
duration of a self
and trim (basicly change the start + inpoint
in this case) the following neighbours accordingly.
This will not change the overall timeline duration.
end
The new end (start + duration) of self
in roll mode
Returns
true
if the self as been rolled properly, false
if an error
occured
fn roll_start(&self, start: ClockTime) -> Result<(), BoolError>
[−]
Edits self
in roll mode. It allows you to modify the
start and inpoint of a self
and "resize" (basicly change the duration
in this case) of the previous neighbours accordingly.
This will not change the overall timeline duration.
start
The new start of self
in roll mode, it will also adapat
the in-point of self
according
Returns
true
if the self as been roll properly, false
if an error
occured
fn set_duration(&self, duration: ClockTime) -> bool
[−]
Set the duration of the object
Note that if the timeline snap-distance property of the timeline containing
self
is set, self
will properly snap to its neighboors.
duration
the duration in gst::ClockTime
Returns
true
if duration
could be set.
fn set_inpoint(&self, inpoint: ClockTime) -> bool
[−]
Set the in-point, that is the moment at which the self
will start
outputting data from its contents.
inpoint
the in-point in gst::ClockTime
Returns
true
if inpoint
could be set.
fn set_max_duration(&self, maxduration: ClockTime) -> bool
[−]
Set the maximun duration of the object
maxduration
the maximum duration in gst::ClockTime
Returns
true
if maxduration
could be set.
fn set_name(&self, name: Option<&str>) -> Result<(), BoolError>
[−]
Sets the name of object, or gives self
a guaranteed unique name (if name is NULL).
This function makes a copy of the provided name, so the caller retains ownership
of the name it sent.
name
The name self
should take (if avalaible<)
fn set_parent<P: IsA<TimelineElement>>(
&self,
parent: &P
) -> Result<(), BoolError>
[−]
&self,
parent: &P
) -> Result<(), BoolError>
Sets the parent of self
to parent
. The parents needs to already
own a hard reference on self
.
parent
new parent of self
Returns
true
if parent
could be set or false
when self
already had a parent or self
and parent
are the same.
fn set_priority(&self, priority: u32) -> bool
[−]
Sets the priority of the object within the containing layer
Deprecated
All priority management is done by GES itself now.
To set Effect
priorities ClipExt::set_top_effect_index
should
be used.
priority
the priority
Returns
true
if priority
could be set.
fn set_start(&self, start: ClockTime) -> bool
[−]
Set the position of the object in its containing layer.
Note that if the snapping-distance property of the timeline containing
self
is set, self
will properly snap to the edges around start
.
start
the position in gst::ClockTime
Returns
true
if start
could be set.
fn set_timeline<P: IsA<Timeline>>(&self, timeline: &P) -> Result<(), BoolError>
[−]
Sets the timeline of self
to timeline
.
timeline
The Timeline
self
is in
Returns
true
if timeline
could be set or false
when timeline
already had a timeline.
fn trim(&self, start: ClockTime) -> Result<(), BoolError>
[−]
Edits self
in trim mode. It allows you to modify the
inpoint and start of self
.
This will not change the overall timeline duration.
Note that to trim the end of an self you can just set its duration. The same way
as this method, it will take into account the snapping-distance property of the
timeline in which self
is.
start
The new start of self
in trim mode, will adapt the inpoint
of self
accordingly
Returns
true
if the self as been trimmed properly, false
if an error
occured
fn get_property_in_point(&self) -> u64
[−]
The in-point at which this TimelineElement
will start outputting data
from its contents (in nanoseconds).
Ex : an in-point of 5 seconds means that the first outputted buffer will be the one located 5 seconds in the controlled resource.
fn set_property_in_point(&self, in_point: u64)
[−]
The in-point at which this TimelineElement
will start outputting data
from its contents (in nanoseconds).
Ex : an in-point of 5 seconds means that the first outputted buffer will be the one located 5 seconds in the controlled resource.
fn get_property_serialize(&self) -> bool
[−]
Whether the element should be serialized.
fn set_property_serialize(&self, serialize: bool)
[−]
Whether the element should be serialized.
fn connect_property_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_in_point_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_max_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_parent_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_priority_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_serialize_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_start_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_timeline_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: IsA<TimelineElement>> TimelineElementExt for O
[src][−]
fn copy(&self, deep: bool) -> Result<TimelineElement, BoolError>
[src]
fn get_duration(&self) -> ClockTime
[src]
fn get_inpoint(&self) -> ClockTime
[src]
fn get_layer_priority(&self) -> u32
[src]
fn get_max_duration(&self) -> ClockTime
[src]
fn get_name(&self) -> Option<GString>
[src]
fn get_parent(&self) -> Option<TimelineElement>
[src]
fn get_priority(&self) -> u32
[src]
fn get_start(&self) -> ClockTime
[src]
fn get_timeline(&self) -> Option<Timeline>
[src]
fn get_toplevel_parent(&self) -> Option<TimelineElement>
[src]
fn get_track_types(&self) -> TrackType
[src]
fn paste(&self, paste_position: ClockTime) -> Result<TimelineElement, BoolError>
[src]
fn ripple(&self, start: ClockTime) -> Result<(), BoolError>
[src]
fn ripple_end(&self, end: ClockTime) -> Result<(), BoolError>
[src]
fn roll_end(&self, end: ClockTime) -> Result<(), BoolError>
[src]
fn roll_start(&self, start: ClockTime) -> Result<(), BoolError>
[src]
fn set_duration(&self, duration: ClockTime) -> bool
[src]
fn set_inpoint(&self, inpoint: ClockTime) -> bool
[src]
fn set_max_duration(&self, maxduration: ClockTime) -> bool
[src]
fn set_name(&self, name: Option<&str>) -> Result<(), BoolError>
[src]
fn set_parent<P: IsA<TimelineElement>>(
&self,
parent: &P
) -> Result<(), BoolError>
[src]
&self,
parent: &P
) -> Result<(), BoolError>
fn set_priority(&self, priority: u32) -> bool
[src]
fn set_start(&self, start: ClockTime) -> bool
[src]
fn set_timeline<P: IsA<Timeline>>(&self, timeline: &P) -> Result<(), BoolError>
[src]
fn trim(&self, start: ClockTime) -> Result<(), BoolError>
[src]
fn get_property_in_point(&self) -> u64
[src]
fn set_property_in_point(&self, in_point: u64)
[src]
fn get_property_serialize(&self) -> bool
[src]
fn set_property_serialize(&self, serialize: bool)
[src]
fn connect_property_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_in_point_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_max_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_parent_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_priority_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_serialize_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_start_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_timeline_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId