Struct gstreamer_video::VideoAlignment [−][src]
pub struct VideoAlignment(_);
Implementations
impl VideoAlignment
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impl VideoAlignment
[src]pub fn padding_top(&self) -> u32
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pub fn padding_bottom(&self) -> u32
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pub fn padding_left(&self) -> u32
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pub fn padding_right(&self) -> u32
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pub fn stride_align(&self) -> &[u32; 4]
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pub fn new(
padding_top: u32,
padding_bottom: u32,
padding_left: u32,
padding_right: u32,
stride_align: &[u32; 4]
) -> Self
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padding_top: u32,
padding_bottom: u32,
padding_left: u32,
padding_right: u32,
stride_align: &[u32; 4]
) -> Self
Trait Implementations
impl Clone for VideoAlignment
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impl Clone for VideoAlignment
[src]fn clone(&self) -> VideoAlignment
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fn clone(&self) -> VideoAlignment
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for VideoAlignment
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impl Debug for VideoAlignment
[src]impl PartialEq<VideoAlignment> for VideoAlignment
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impl PartialEq<VideoAlignment> for VideoAlignment
[src]impl Eq for VideoAlignment
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Auto Trait Implementations
impl RefUnwindSafe for VideoAlignment
impl Send for VideoAlignment
impl Sync for VideoAlignment
impl Unpin for VideoAlignment
impl UnwindSafe for VideoAlignment
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more