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// Take a look at the license at the top of the repository in the LICENSE file. use glib::translate::*; use std::ffi::CStr; use crate::PlayerVisualization; impl PlayerVisualization { pub fn name(&self) -> &str { unsafe { CStr::from_ptr((*self.to_glib_none().0).name) .to_str() .unwrap() } } pub fn description(&self) -> &str { unsafe { CStr::from_ptr((*self.to_glib_none().0).description) .to_str() .unwrap() } } }